GlobalData confirms healthcare providers are using virtual reality to treat neurological diseases
According to a statement made on Tuesday by GlobalData, a company that specializes in data and analytics, healthcare providers are discovering more ways to use new technological innovations such as virtual reality to treat neurological diseases. A study that was recently published by XRHealth demonstrates the potential of utilizing Virtual reality in healthcare to treat upper limb dysfunction in patients with multiple sclerosis. In addition, more businesses are looking into ways to use virtual reality to treat neurological diseases and in physiotherapy. As a consequence of this, the application of Virtual reality in healthcare is escalating, as are other emerging technologies like artificial intelligence and machine learning.
Virtual reality in healthcare
Virtual reality systems permit users to interact in a variety of sensory settings and receive real-time feedback on their performance without putting them at risk when using computer technology.
Patients can participate in activities in settings and environments similar to those encountered in real life thanks to the simulated environments offered by Virtual reality in healthcare. Additionally, virtual reality tools can be used to provide users with more therapeutic stimulation and to record precise user performance measurements
Importance of virtual reality in healthcare
GlobalData says that XRHeatlh research shows that Virtual reality in healthcare is safe for patients and can treat upper limb dysfunction. It also said that the physical therapist watched over the patient’s experience during the virtual reality session and made adjustments based on the patient’s needs.
Due to the potential benefits of virtual reality to treat neurological diseases in the future, Virtual reality in healthcare may become a more common therapy method. The creation of metaverse platforms that are suitable for use in businesses will make virtual reality even more appealing to businesses and healthcare providers alike
Can virtual reality treat neurological diseases?
Late progressions in virtual reality to treat neurological diseases, and its vivid advances give new apparatuses to the improvement of novel and promising applications. In addition to other brand-new technologies like machine learning and artificial intelligence, the application of Virtual reality in healthcare is growing. By 2030, the VR market, which was worth nearly $7 billion in 2018, will have grown to $28 billion at a compound annual growth rate of 13%, according to GlobalData.
Some applications for virtual reality in healthcare aim to alleviate pain, anxiety, and distraction by placing the patient in an environment they prefer. The patient’s mental health and quality of life may improve as a result of these applications. Other applications for virtual reality are used for cognitive training, and patients can use games to work on their cognitive skills while also incorporating physical excise aspects. Lastly, using virtual reality to treat neurological diseases is one of the more difficult applications of Virtual reality in healthcare.
Patients will be able to have a much more fun and engaging therapy experience thanks to these applications, which embed functional goals into virtual reality interactive games. This will help them rebuild their neurological pathways and inevitably provide them with the exercise and workout they require. Utilizing virtual reality to treat neurological diseases that are associated with a functional disability has been shown to have positive outcomes in studies
Virtual reality in healthcare has many advantages and is rapidly becoming a popular treatment option for a variety of diseases. The fact that virtual reality applications for rehabilitation provide a “real-life-like environment” is the primary benefit. Additionally, the advantages of virtual reality applications include improved user interaction and empowerment, standardization of rehabilitation protocols, safe assessment of various risky rehabilitation tasks, easy task learning, and control over stimulus presentation and response measurements.